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Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

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Mossman State School – Timeline

This document presents the milestones in Mossman State School's participation in the Digital Technologies in Focus project.

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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

Video

Bethany Christian School – Progress report 2

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of four.

Online

MoneySmart: How teachers can use MoneySmart

This MoneySmart web page is designed to enable teachers to get the most out of ASIC's MoneySmart Teaching program and resources. It guides teachers on where to find information on being a MoneySmart teacher, professional development for teachers, primary and secondary teaching resources, and tips and tools to help with ...

Video

Green Hill Public School – Progress report 2

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of three.

Interactive

An introduction to human rights and responsibilities

This is a unit of work for years 5 and 6 on human rights, the responsibilities that accompany them, and the United Nations Universal Declaration of Human Rights. The unit consists of two interactive lessons for students and a teacher lesson plan, also in two parts. The interactive lessons include quizzes, short answer and ...

Video

St Mary’s Primary School – Progress report 4

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of four.

Online

ICT and Digital Technologies

A topical question and key consideration for schools is what’s the relationship between ICT Capabilities and Digital Technologies and how do they differ. The following resources can help clarify this. They are provided on The Digital Technologies Hub, a website that supports schools in engaging with the Australian Curriculum: ...

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Creating computer games

How are computer games made? Find out about the skills and knowledge required to create a computer game in this video. What are some of the roles of the people interviewed? See if you can find out more about what kind of skills and knowledge might be required in each role.

Online

Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Film it! Sound recording

Capturing audio on set and understanding how to effectively record dialogue and other sounds is an important part of creating a film. This series of activities explores different types of microphones before leading into two levels of activities for beginner and more experienced students.

Online

Australian Constitution

This fact sheet summarises the key features of the Australian Constitution— the set of rules by which Australia is run—and how it can be changed.

Interactive

Storytelling through dance

Students will learn about how visual images can inspire dance and using expressive qualities to communicate these ideas. Students will also have the opportunity to reflect on their own work.

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Beyond Earth: Colonising Space

This resource provides a scaffold for students to respond to a persuasive writing task. The persuasive writing task requires students to determine where humans should create the first space colony, using prior learning and research to justify their decisions.

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Space Exploration: Community of Inquiry

In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Classroom ideas: Choose your own adventure: years 3-6

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.

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Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

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General-purpose programming languages

This video takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text based environments). It guides teachers as they assist students to move from block-based programming used in primary schools to general-purpose programming languages used in secondary schools.